Thursday, 30 May 2013
Project Report
For my project I made an abstract model out of triangles and refined them so the could be inhabited in game mode on the Cry Engine, not only just inhabit but move through the model in an interesting way. I was inspired to do this from playing the game Mirrors Edge where the play has to navigate the space by doing parkour in first person. To do this I made challenging jumps and ways of navigating it from all different directions in a abstract triangular style. To make this feel more consistent I duplicated the model a lot into a grid formation.
For animation I originally wanted each model to move back and forth, but this would not work smoothly from going past the limitations of the program. So instead I decided I wanted to create a music visualiser type of experience through animating a lot of bright multi coloured lights passing through the entire model on each axis to create shadow and light dynamics over the detailed model.
These two ideas I showed off in my final movie, by having upbeat but atmospheric middle-eastern/psychedelic music playing while viewing the lights going back and forth through the model. Showing each shot transitioning to the beat of the music, I progressed at showing model further away then got closer, which lead to the first person view navigating the model and ending with the outside of the model. I called the movie Palace of Light because the model seems like kind of like a foreign/alien palace with an intense amount of colorful light going through, this why I chose the psychedelic/middle-eastern music. I chose the font Trojan Pro for the tittle and credits because the sharp edges of the font were similar to the model.
These two ideas I showed off in my final movie, by having upbeat but atmospheric middle-eastern/psychedelic music playing while viewing the lights going back and forth through the model. Showing each shot transitioning to the beat of the music, I progressed at showing model further away then got closer, which lead to the first person view navigating the model and ending with the outside of the model. I called the movie Palace of Light because the model seems like kind of like a foreign/alien palace with an intense amount of colorful light going through, this why I chose the psychedelic/middle-eastern music. I chose the font Trojan Pro for the tittle and credits because the sharp edges of the font were similar to the model.
Saturday, 25 May 2013
Friday, 24 May 2013
Song Choice for Movie
I will be using one of my bands songs called PALACE. OF. VINK. by Love You To
Facebook: https://www.facebook.com/pages/Love-You-To/464120550313105
Listen Here: http://loveyouto.bandcamp.com/
Facebook: https://www.facebook.com/pages/Love-You-To/464120550313105
Listen Here: http://loveyouto.bandcamp.com/
Tuesday, 21 May 2013
Model with texture
Texture was originally a plane dark red colour, I just added the shader frozenlayerwip off the Cry Engine 3 which made the top sufarace white and the sides and bottom sufaces were red with ice textures. As you can see, I duplicated the model into a grid like box.
Thursday, 16 May 2013
Tuesday, 14 May 2013
Thursday, 2 May 2013
My design intentions are to create a space
of floating boxes made out of triangles that can be navigated by jumping and
running at a fast pace that is also challenging. My goal is to be able to have
a lot of these boxes to moving through the air so the player can jump from
platform to platform if timed right. I want to make copies of the boxes that
are made out of triangles so the space can be navigated by just going in one
direction without having to turn around. I was thinking of having the area to
be quite dark and the models to be red.
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